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MMOViperBot Version 2.1.1.2 Navigation Tweaks : Announcements
Posted:
Sun May 17, 2015 6:03 am
#31
Quote
icarus
Posts:
90
Joined:
Thu Sep 19, 2013 2:23 am
So is netting the full 10 points in a mini game like Cuff-a-Cuf not possible? Is SE really able to detect constant perfect hits that would throw up a red flag?
Posted:
Sun May 17, 2015 12:10 pm
#32
Quote
PitViper
Site Admin
Posts:
20208
Joined:
Tue Oct 16, 2007 7:01 am
I dont know, but I dont want to put the bot out there to be abused, and then give them a reason to try and detect it.
Posted:
Sun May 17, 2015 1:23 pm
#33
Quote
kkcare
Posts:
24
Joined:
Thu Jan 23, 2014 3:20 pm
any video on how to set this up for mgp
Posted:
Sun May 17, 2015 3:02 pm
#34
Quote
PitViper
Site Admin
Posts:
20208
Joined:
Tue Oct 16, 2007 7:01 am
I am making some videos.
Here is the quick and dirty:
New campaign
Add task: Logic Begin Repeat 99
Add Task FFXIV/CuFFaCur
Add Task Logic End Repeat
Start bot, select campaign you just made.
Enjoy.
Posted:
Sat Jul 29, 2017 9:32 pm
#35
Quote
viper_1234
Posts:
3
Joined:
Tue May 30, 2017 8:44 pm
Hi. Are you still working on obstacle buttons?
If not, what is the best way you recommend avoiding obstacles.
Thanks. Love this.
Posted:
Fri Aug 25, 2017 11:30 pm
#36
Quote
PitViper
Site Admin
Posts:
20208
Joined:
Tue Oct 16, 2007 7:01 am
Edit the nav mesh.. (has options for add and delete mesh) to get around obstacles.
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