Tera Bot fix for looting and new navigation mesh

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PitViper
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Posts: 20740
Joined: Tue Oct 16, 2007 7:01 am

Tera Bot fix for looting and new navigation mesh

#1 Post by PitViper »

Jan 8, 2014 MMOViperBot Version 2.0.7.7

Tera Bot:
- Bugfix: Update for some broken offsets (broke looting, etc)
- Added: NavMesh pathing. Nodes will use nav mesh also.
- Bugfix: Fixed some crash bugs


Did you know?

If you have problems with bad names (ie in radar the mob/resource name does not match what it should be), please close bot, and delete the tera_strings.dat file. Bot will generate new one.

I finally got around to fixing the nasty crash bug that has plagued this bot for a year!


To come:

I have found the offset to change instances, and will be adding lots more in the next few days.

vikay
Posts: 65
Joined: Sat Oct 12, 2013 3:57 am

Re: Tera Bot fix for looting and new navigation mesh

#2 Post by vikay »

Final fixed the crash issue....Very nice! Thanks for your hard work!
Now let see if it will crash again or not ;)

vikay
Posts: 65
Joined: Sat Oct 12, 2013 3:57 am

Re: Tera Bot fix for looting and new navigation mesh

#3 Post by vikay »

Very good, no crash so far while moving between different place

fragler
Posts: 13
Joined: Tue Oct 08, 2013 3:15 pm

Re: Tera Bot fix for looting and new navigation mesh

#4 Post by fragler »

this didn't include a fix for the 'run up to mob' thing did it?
ie ranger waiting to use close quarters until mob is in range opposed to running up to mob to use it

PitViper
Site Admin
Posts: 20740
Joined: Tue Oct 16, 2007 7:01 am

Re: Tera Bot fix for looting and new navigation mesh

#5 Post by PitViper »

Correct, that did not make the patch.

fragler
Posts: 13
Joined: Tue Oct 08, 2013 3:15 pm

Re: Tera Bot fix for looting and new navigation mesh

#6 Post by fragler »

alright, just checking. bot still works fine for my melee range alt. thank you

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