MMOViperBot Version 2.1.1.2 Navigation Tweaks

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PitViper
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Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by PitViper » Mon May 04, 2015 9:55 am

It should use it just a few seconds later after the chest. Its on a continous loop.. it doesnt actually check if you have an item yet.

And item 2 (ability) is not being used yet. But I have added it for the next version already. It will use it at 80% course completed.

I am also making some tweaks for speed adjustment.

I havent looked at trying to avoid monsters, or picking up chests, etc. but I'm getting there.


PS any tips, or ideas, please let me know.. as I want to make the AI better.

khonthai
Posts: 16
Joined: Wed Sep 26, 2012 6:53 pm

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by khonthai » Mon May 04, 2015 11:42 am

hi viper

i try out the chocobo racing. selected option 1 race track 1 to 3. during the race, chocobo dont sprint at all. it always last to finish the race. not sure i set it correctly

PitViper
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Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by PitViper » Mon May 04, 2015 12:39 pm

He should start sprinting after about 18 seconds or so.

The bot presses W by default.. I need to change that to the defined key Forward in the bot options. But for now its hard coded to press W to sprint.

Edit, next version bot will use options/movement/forward defined key to sprint.

khonthai
Posts: 16
Joined: Wed Sep 26, 2012 6:53 pm

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by khonthai » Mon May 04, 2015 1:00 pm

Thanks viper ^^

saichan
Posts: 32
Joined: Mon Oct 06, 2014 4:04 pm

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by saichan » Mon May 04, 2015 4:40 pm

when will the mini game for other language version be release? thanks

lycoris
Posts: 13
Joined: Mon Oct 21, 2013 10:01 pm

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by lycoris » Mon May 04, 2015 5:20 pm

also the chocobo racing seems to bug out after 10 races where it keeps cycling between which track you want to do and if you want to spend your mgp.

i have my campaign setup so it does chocobo racing then 2 tasks of go to task 1.

PitViper
Site Admin
Posts: 20347
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by PitViper » Mon May 04, 2015 5:42 pm

@lycoris, fixed in next release. But it should not happen every time.

I'll try to get that fix out. I also made some performance tweaks.. not sure if it helps or not at R60. But still tweaking things.

You can do that or use the Repeat logic.

@saichan, will go out with the next release. Hopefully later today.

jrhibner
Posts: 15
Joined: Mon Feb 02, 2015 12:14 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by jrhibner » Tue May 05, 2015 4:48 am

Thank you SO much for the update!

I've been using this for a few months and it's great. Takes the grind out of the game.

I noticed you add the 'Add Obstacle barriers' to the Nav tab. It doesn't seem to work. Can you put up some instructions or a quick video?

PitViper
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Posts: 20347
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by PitViper » Tue May 05, 2015 6:19 am

Sorry, I forgot to remove Obstacle Buttons. It is a work in progress and is not working yet. (Disabled internally)

But the Nav mesh/clear is working now.

kcbot
Posts: 25
Joined: Thu Oct 10, 2013 9:24 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by kcbot » Tue May 05, 2015 1:35 pm

Hi Viper,

Great work on the update, nice to see it all implemented.

+1 here for having a nav mesh/jump pattern for choc racing, in R-120+ the races get pretty tough.

Mine was also firing the item key a second before getting the item from the first chest. Also, would be good to skip the cutscene when entering a race to make it a little more efficient.

Thanks again!

jrhibner
Posts: 15
Joined: Mon Feb 02, 2015 12:14 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by jrhibner » Tue May 05, 2015 3:29 pm

Cool,

I love the nav mesh/clear, helps me edit without starting over when I add something I shouldn't have!

taultmiliinka
Posts: 107
Joined: Tue Mar 17, 2015 2:48 pm

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by taultmiliinka » Fri May 08, 2015 4:23 pm

Awesome update! going to have to learn what chocobo racing and how it works. Pretty sure if i stand in front of Cuff-a-Curr for hours on end, someone's going to get suspicious... :( Wondering if anyone on here will be able to write a "chocobo race botting for noobs" guide. :(

PitViper
Site Admin
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Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by PitViper » Fri May 08, 2015 5:24 pm

I will get one up with the navigation patch.. once its ready.. maybe around a week or less? With the navigation mesh to navigate, I think it will need a video showing how to do it. It will be pretty easy. Just race and record the mesh.. :) Then select it via the new task I will make for it. But that part still needs tweaking.. should be less than a week.

In the mean time, I am going to upload a new chocobo patch tonight that fixes some of the queueing issues and some performance tweaks. (will press button 1,2,3) now during the race.

I am thinking pressing button 1 every 10 seconds, 2 at 80%, and 3 at 50%. Thoughts?

sinhugs
Posts: 5
Joined: Tue May 05, 2015 1:58 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by sinhugs » Sat May 09, 2015 1:49 am

All bots including NWOViper?

I'm so excited I got the bot working on my first day but Thursdays Patch screwed it up for me lol now I have to wait for update and to top that it's RP weekend on Neverwinter bah!

PitViper
Site Admin
Posts: 20347
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Post by PitViper » Sat May 09, 2015 9:03 am

Yes, all bots can now easily add mounted travel. :)

Is NWO down? I need to check that.

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