MMOViper Scripting and Plugins!!! Its finally here 2.1.6.5

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PitViper
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MMOViper Scripting and Plugins!!! Its finally here 2.1.6.5

Post by PitViper » Wed May 11, 2016 11:20 am

May 8, 2016 MMOViperBot Version 2.1.6.5

All Bots:
-Bugfix: Increased max limit of campaign tasks
-Bugfix: Fixed bug unloading a combat script to none.
-Added: Timer class to Scripting.Core.Classes
-Added: Plugins and Plugin Manager. See sample plugin for info (in dox folder)
-Added: initial Plugin API
-Added: IGame.GetPlugin(pluginName) //For use with IPlugin.SendMessage to communicate between plugins


Black Desert Bot:
-Bugfix: Fixed fishing issues with Pirate's Rum Buff
-Added: Scripting API: List<IItem> IGame:Inventory
-Added: Scripting API: List<IItem> IGame:Warehouse
-Added: Scripting API: List<IItem> IGame:Equipment
-Added: Scripting API: IGame:ReadLuaString
-Added: Scripting API: IGame:ReadLuaNumber
-Added: Sample Plugin that will Repair at Velia when main Weapon is < 5 durability (see dox folder)
-Added: IF/WHILE Logic: BDOLua.ReadString -- Reads a global lua variable as a string (ex: BDOLua.ReadString("SomeVariable" == "Test String") )
-Added: IF/WHILE Logic: BDOLua.ReadNumber -- Reads a global lua variable as a number (ex: BDOLua.ReadNumberg("SomeOtherVariable" >= 4.5) )


Did you know? You can now make plugins using c# scripting. Yep. I'll include sample plugins in the dox folder in the bot. Just place it in the resources/Plugins folder and it will show up in the new Plugins tab of the bot. Enable it to use it. If you have some good plugin ideas, please post them here:

http://www.mmoviper.com/announcements/p ... 13127.html

PitViper
Site Admin
Posts: 20347
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by PitViper » Wed May 11, 2016 11:32 am

Please have patience, we will be rolling out this version to all of the existing bots for scripting plugins!!!

remcop2
Posts: 5
Joined: Mon Apr 18, 2016 12:51 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by remcop2 » Wed May 11, 2016 11:34 am

API documentation pls

PitViper
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Posts: 20347
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by PitViper » Wed May 11, 2016 11:53 am

All documentation is in the dll itself. Load up visual studio and add a reference to the scripting.core.dll and you can see all of the API and documentation.

Best I have for now.

remcop2
Posts: 5
Joined: Mon Apr 18, 2016 12:51 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by remcop2 » Wed May 11, 2016 12:08 pm

Welp, that's disappointing.

PitViper
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Posts: 20347
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by PitViper » Wed May 11, 2016 12:14 pm

Yep a couple of the users said they will work on the script dox page/wiki when the new forums are up.

onkelpac
Posts: 4
Joined: Tue Jan 13, 2009 6:29 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by onkelpac » Wed May 11, 2016 4:47 pm

Is it possible that you broke the Campaigns for the BDO bot? The bot was working fine but after the update he just stops after one cycle.

remcop2
Posts: 5
Joined: Mon Apr 18, 2016 12:51 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by remcop2 » Wed May 11, 2016 6:32 pm

PitViper wrote:Yep a couple of the users said they will work on the script dox page/wiki when the new forums are up.
I'd rather have you make them than the users that are paying you.

origin
Posts: 1
Joined: Sat Mar 26, 2016 7:32 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by origin » Wed May 11, 2016 7:28 pm

onkelpac wrote:Is it possible that you broke the Campaigns for the BDO bot? The bot was working fine but after the update he just stops after one cycle.
Same issue here
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PitViper
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Posts: 20347
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by PitViper » Wed May 11, 2016 10:08 pm

What shows up in the log?

gilgameshgold
Posts: 1
Joined: Fri Mar 25, 2016 10:45 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by gilgameshgold » Wed May 11, 2016 11:26 pm

Nothing out of the ordinary.

When I hit the end of my campaign theres a goto task 2. it just says campaign finished after that. Sometimes it continues, sometimes not.

Its used multiple pearl shop items. during inventory use tasks. Lost a few pearl xp scrolls, kind of a bummer... It seems to try this until I take off auto arrange and re enable auto arrange.

PitViper
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Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by PitViper » Thu May 12, 2016 1:09 am

Yes, the goto was bugged, I'll have .66 out in just a few to fix.

yuzuriha
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Joined: Fri Apr 29, 2016 9:55 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by yuzuriha » Thu May 12, 2016 3:44 am

remcop2 wrote:
PitViper wrote:Yep a couple of the users said they will work on the script dox page/wiki when the new forums are up.
I'd rather have you make them than the users that are paying you.
That is partly true. But anyone who knows decent C# should be able to do it without docs... Things are self-explainatory and I'm already in mid-progress of doing some fun stuff.

PitViper
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Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by PitViper » Thu May 12, 2016 5:49 am

I'm not a good documenter, nor graphics designer. That is why it is really nice of the community to help participate and help promote the viper product. :)

user01
Posts: 255
Joined: Sun Oct 12, 2008 8:04 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

Post by user01 » Thu May 12, 2016 8:53 am

This is very exciting, I'm salivating for the ESO revision! What version of .Net/VS are you guys working with?

If PitViper put in basic documentation with the methods, Visual Studio's intelisense will pick them up automagically. In most circumstances, that should be all the documentation you need imo.

Thanks,
user

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