Feedback on Upcoming Scripting/Modding features

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PitViper
Site Admin
Posts: 20198
Joined: Tue Oct 16, 2007 7:01 am

Re: Feedback on Upcoming Scripting/Modding features

#16 Post

This will be rolled out to all viper games.

johndoeno001
Posts: 2
Joined: Sat May 04, 2013 4:04 am

Re: Feedback on Upcoming Scripting/Modding features

#17 Post

Is the scripting core included with the bots allow for any functionality or is it there as a placeholder at the moment? As when I include the library it does show some basic functions.

PitViper
Site Admin
Posts: 20198
Joined: Tue Oct 16, 2007 7:01 am

Re: Feedback on Upcoming Scripting/Modding features

#18 Post

The library contains the currently released API. I'm adding more and more with every patch.

johndoeno001
Posts: 2
Joined: Sat May 04, 2013 4:04 am

Re: Feedback on Upcoming Scripting/Modding features

#19 Post

PitViper wrote:The library contains the currently released API. I'm adding more and more with every patch.
Does it currently have the capacity to get any actual world data, or just change how the bot interacts with existing functions? It appears, from what I looked at, that it is only the skeleton for Player, Mob, ect. classes instead of actually being able to iterate through them or the local player. Which all this is fine considering it isn't officially out yet, I just wanted to make sure I didn't miss anything.

PitViper
Site Admin
Posts: 20198
Joined: Tue Oct 16, 2007 7:01 am

Re: Feedback on Upcoming Scripting/Modding features

#20 Post

Yep.. :(

What you see is what you get.

As I'm working on plugins I keep adding more. But I'll take any requests you have and try to get them pushed out.

buy_wards_billy
Posts: 12
Joined: Tue Mar 19, 2013 3:35 am

Re: Feedback on Upcoming Scripting/Modding features

#21 Post

Is this actually out yet? If it is I guess I'm not really sure how to use it. If not I'd love to test if you need more testing done.

PitViper
Site Admin
Posts: 20198
Joined: Tue Oct 16, 2007 7:01 am

Re: Feedback on Upcoming Scripting/Modding features

#22 Post

The task system (campaign manager) has been added to all bots. With it you can do some pretty neat stuff. I'm adding in more tasks with every patch.

useless
Posts: 7
Joined: Wed Jul 31, 2013 7:29 am

Re: Feedback on Upcoming Scripting/Modding features

#23 Post

So the "API" interface isn't publicly available yet?

foxhound_777
Posts: 8
Joined: Thu May 09, 2013 9:53 pm

Re: Feedback on Upcoming Scripting/Modding features

#24 Post

can you add crafting in the aion bot?

PitViper
Site Admin
Posts: 20198
Joined: Tue Oct 16, 2007 7:01 am

Re: Feedback on Upcoming Scripting/Modding features

#25 Post

I havnt looked into what all is involved with crafting. Have you looked at the tasking system to see if it will do everything you need or if I need to add things to make it work?

foxhound_777
Posts: 8
Joined: Thu May 09, 2013 9:53 pm

Re: Feedback on Upcoming Scripting/Modding features

#26 Post

that is a no or yes? O,o

PitViper
Site Admin
Posts: 20198
Joined: Tue Oct 16, 2007 7:01 am

Re: Feedback on Upcoming Scripting/Modding features

#27 Post

It was a question... it may already have everything you need for crafting.. I have not tested crafting yet with it.

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