Gpt and AI Discussions

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ViperDiscord
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Joined: Sun Mar 15, 2026 4:03 am

PitViper Wrote:

#136 Post by ViperDiscord »

One thing on codex I've noticed.. and I could be wrong.. but sometimes it just seems to use a lower model without telling you. Its very obvious when it happens because the replies it gives and the code it creates are pure garbage.

ViperDiscord
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Joined: Sun Mar 15, 2026 4:03 am

Mysticdrew Wrote:

#137 Post by ViperDiscord »

I've been using codex high. It does great for small stuff, but kinda goes really crazy with large tasks. I wanted to add some new api hooks for other devs and it created like 20 classes lol. Claude did it in 3

ViperDiscord
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PitViper Wrote:

#138 Post by ViperDiscord »

They ALL suffer from code bloat. If I ask it to update a single function it wants to create 2 helper functions to do it.

ViperDiscord
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Mysticdrew Wrote:

#139 Post by ViperDiscord »

Yea, it's really annoying

ViperDiscord
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PitViper Wrote:

#140 Post by ViperDiscord »

Lol its like they get paid by the function.. it wants to spam them like crazy.

ViperDiscord
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Mysticdrew Wrote:

#141 Post by ViperDiscord »

Days when devs were judged on how much work the got done by the lines of code they added

ViperDiscord
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PitViper Wrote:

#142 Post by ViperDiscord »

I've started to tell it give a minimal diff to do xyz. Then it starts to limit extra function creation.

ViperDiscord
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Mysticdrew Wrote:

#143 Post by ViperDiscord »

I always have it do a cleanup pass to reduce code and that usually helps.

ViperDiscord
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PitViper Wrote:

#144 Post by ViperDiscord »

For me its speed. I'm a big speed optimization guy. I cant stand code that is not tuned to be highly optimized. And it gets very frustrating having to go and clean up various things. Its crazy but its one of my OCD things I just cannot help. Started in colledge with a parallel processing class, you got extra points for who's ever code ran the fastest.

ViperDiscord
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PitViper Wrote:

#145 Post by ViperDiscord »

I've probably said this before but I will spend hours tuning a single function to get just a few ms shaved off of it.

ViperDiscord
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PitViper Wrote:

#146 Post by ViperDiscord »

When you are dealing with a GOM that has 50k objects in it and you are are operating OOP, you cant just say hey lets loop through the entire GOM to grab this item, or whatever.

ViperDiscord
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Mysticdrew Wrote:

#147 Post by ViperDiscord »

Oh that's, neat.
The stuff I'm working on is rendering so it has to be fast.

ViperDiscord
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Mysticdrew Wrote:

#148 Post by ViperDiscord »

Yea 50k is a lot

ViperDiscord
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PitViper Wrote:

#149 Post by ViperDiscord »

So you understand dealing with rendering. Every ms you can shave off is that much more fps.

ViperDiscord
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Mysticdrew Wrote:

#150 Post by ViperDiscord »

Yup

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