Is there a way to implement a combo set for Before you activate the node, but After you quit moving? Kind of like pre-start fight.
It's possible to chocobo up after a node, but there is no way I can find to reliably unchocobo once you get to the node. You can unchocobo then, but it doesn't properly activate the node if you are on choco when you get there.
Sprint is great most places, but sometimes I want to make a path around a group of baddies, and the sprint doesn't last enough to get to the next node. The cast time for choco is worth it.
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