Page 1 of 1

Tera Bot fix for looting and new navigation mesh

Posted: Wed Jan 08, 2014 4:08 pm
by PitViper
Jan 8, 2014 MMOViperBot Version 2.0.7.7

Tera Bot:
- Bugfix: Update for some broken offsets (broke looting, etc)
- Added: NavMesh pathing. Nodes will use nav mesh also.
- Bugfix: Fixed some crash bugs


Did you know?

If you have problems with bad names (ie in radar the mob/resource name does not match what it should be), please close bot, and delete the tera_strings.dat file. Bot will generate new one.

I finally got around to fixing the nasty crash bug that has plagued this bot for a year!


To come:

I have found the offset to change instances, and will be adding lots more in the next few days.

Re: Tera Bot fix for looting and new navigation mesh

Posted: Thu Jan 09, 2014 7:35 am
by vikay
Final fixed the crash issue....Very nice! Thanks for your hard work!
Now let see if it will crash again or not ;)

Re: Tera Bot fix for looting and new navigation mesh

Posted: Thu Jan 09, 2014 11:17 am
by vikay
Very good, no crash so far while moving between different place

Re: Tera Bot fix for looting and new navigation mesh

Posted: Mon Jan 13, 2014 11:32 pm
by fragler
this didn't include a fix for the 'run up to mob' thing did it?
ie ranger waiting to use close quarters until mob is in range opposed to running up to mob to use it

Re: Tera Bot fix for looting and new navigation mesh

Posted: Tue Jan 14, 2014 12:38 am
by PitViper
Correct, that did not make the patch.

Re: Tera Bot fix for looting and new navigation mesh

Posted: Tue Jan 14, 2014 3:49 am
by fragler
alright, just checking. bot still works fine for my melee range alt. thank you