Search found 8 matches

by user01
Mon Jan 30, 2017 10:07 pm
Forum: General Discussion Area
Topic: BAN CONCEPTS
Replies: 1
Views: 4113

Re: BAN CONCEPTS

RE: Botting/IP etc. I think it should be noted that if you use a VPN service, you should ALWAYS use the same VPN service/location when connecting to any ESO source using that bot account. This means game/website. It is likely they log the source IP every time you authenticate. It would be a best pra...
by user01
Fri Jan 27, 2017 12:56 pm
Forum: Announcements
Topic: ESO Bot - Fishing Added
Replies: 12
Views: 15802

Re: ESO Bot - Fishing Added

I did additional testing, the target.target appears to be unreliable if your initial target is an IPlayer. It appears to be working well if I check for the IPlayer WGUID in an IMob.target


user
by user01
Fri Jan 27, 2017 12:19 pm
Forum: Announcements
Topic: ESO Bot - Fishing Added
Replies: 12
Views: 15802

Re: ESO Bot - Fishing Added

PitViper,

"-Added: Scripting API: IMob.Target returns the mob's target WGUID (who the mob is attacking, etc)"

This isn't working very well, its reporting an ID less than 50% of the time. Is there a way to make this more reliable?

thanks,
user
by user01
Thu Aug 11, 2016 3:48 am
Forum: Announcements
Topic: ESO - Elder Scrolls Bot - Updated 2.1.8.5
Replies: 2
Views: 3611

Re: ESO - Elder Scrolls Bot - Updated 2.1.8.5

Did any of the updates we discussed about a month ago make it in this release?
by user01
Tue May 17, 2016 4:59 pm
Forum: General Discussion Area
Topic: Feature Request - Radar Caching
Replies: 2
Views: 2508

Re: Feature Request - Radar Caching

I think a feature like this should be game agnostic.

I would like to see it in ESO so I can place waypoints as precisely as possible.
by user01
Fri May 13, 2016 5:51 pm
Forum: General Discussion Area
Topic: Feature Request - Radar Caching
Replies: 2
Views: 2508

Feature Request - Radar Caching

Greetings! I think it would be very valuable if we could toggle a cache that would remember and display the locations of static nodes/mobs. This could be handy for placing Hotspots when a node/mob could have recently been looted/killed. Since most nodes tend to be in groups that alternate spawned lo...
by user01
Thu May 12, 2016 8:53 am
Forum: Announcements
Topic: MMOViper Scripting and Plugins!!! Its finally here 2.1.6.5
Replies: 22
Views: 14227

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

This is very exciting, I'm salivating for the ESO revision! What version of .Net/VS are you guys working with? If PitViper put in basic documentation with the methods, Visual Studio's intelisense will pick them up automagically. In most circumstances, that should be all the documentation you need im...
by user01
Thu Sep 18, 2014 8:59 pm
Forum: General Discussion Area
Topic: Archeage
Replies: 120
Views: 51614

Re: Archeage

PitViper, Why the lack of interest? Is it difficulty vs customer use? Is it lack of interest in the game? I'm just curious. I am also interested in an Archeage bot. I think radar would be awsome as well. It could come in handy finding all the illegal farms out there :D Maybe some incentive? A commit...

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