Wildstar Bot - Initial Release - Buggy Alpha 2.0.9.0

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PitViper
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Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Wildstar Bot - Initial Release - Buggy Alpha 2.0.9.0

#1 Post by PitViper »

Keep in mind its ROUGH.

I have only tested it with a couple of characters. And I have only been messing with the absolute basics. Fighting, patroling, rezzing, spells. Not all spells work, no ground targets, no channeling spells. No dodging out of pools of red, no vendoring, no harvesting, etc.

But, I will keep posting patches every day for a week or so until I can get most of what yall want in the bot.

After I post it, please start giving me feed back on things that are broke, need tuning, need added ASAP, etc.

You can find the wildstar bot download in the link at the top of the forum labeled Downloads.


Please let me know what you want first:
- Harvesting
- Vendoring
- Channeled/Ground Target spells
- Pets
- Videos/Documentation (but most can be found in help link at top of forum for other games, similar to this)

Others?

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: Wildstar Bot - Initial Release - Buggy Alpha 2.0.9.0

#2 Post by PitViper »

Currently only x86/32 bits mode game is supported.

You can get instructions on how to run in 32 bits mode here:

http://www.mmoviper.com/announcements/h ... tml#p50347

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: Wildstar Bot - Initial Release - Buggy Alpha 2.0.9.0

#3 Post by PitViper »

I fixed a nasty pause bug in the hotkeys where it would literally sit for up to 2 seconds waiting before casting a spell!

I'll push this out in a few.

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