Special Feature of 3.0 (Poll)

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john316
Posts: 21
Joined: Tue Sep 17, 2013 12:33 am

Re: Special Feature of 3.0 (Poll)

#196 Post by john316 »

1. How about an "ignore node" ability? Farming crystals is a pain with the bot going after 4 nodes as two of them only yield pigment or something useless. By being able to select ignore it would narrow the farming down to 3 nodes, two of which would yield crystals. Maybe just have it set a small circle of about 10 yalms across.

2. Is there any way to record the keyboard commands, or tether the commands to a waypoint? When farming cedar logs only 1 node can give agro and get you killed. If we could set the program to turn on stealth only in that area that would be awesome.

3. Another idea I just had while running your program: can we set those commands to perform keystrokes as nodes to ONLY do so at specific and specified nodes? Again, going back to the crystal farming you have to farm 3 nodes, making it a mere 66% chance of a keyboard command giving 2 more crystals per hit. Maybe a simple if then command: if x item = yes then execute y. If not do: selectable choice dropdown with an option that includes do nothing.

4. Can you increase the max distance in the targeting tab to more like 200 instead of 100? All my farming that can be done with a single hotspot works flawlessly. But, in the new expansions the nodes are so far spaced apart that it takes two, and the viperbot gets totally confused and flies in big loops to the hotspots going the longest way.

Sorry, but I keep having ideas as I watch my toons running around like madmen, collecting crystals so I can level my crafts after 6 years away.

PitViper
Site Admin
Posts: 20458
Joined: Tue Oct 16, 2007 7:01 am

Re: Special Feature of 3.0 (Poll)

#197 Post by PitViper »

1. Good ideas.

2. You can turn on steath in options and set the distance

3. Another good idea

4. Add better/more mesh so it goes the right direction

john316
Posts: 21
Joined: Tue Sep 17, 2013 12:33 am

Re: Special Feature of 3.0 (Poll)

#198 Post by john316 »

Pit,
After some more thought on how to improve things can you make hotspots without assigning numbers to them? The problem is that when doing zones with 6 nodes your program currently follows a set pattern of going from hotspot to hotspot in the same order, and can appear quite botlike due to this. If the program could just think of hotspots as a place to LOOK for nodes, as opposed to a place to GO look for nodes it would allow for a much less structured pattern. It would just check around each node to see if something popped. If it did head there and farm them, rinse, repeat.

This problem is exacerbated when utilizing a line vs circle approach, so the solution would allow for much more flexible and creative uses of lines to speed up farming, and look more humanlike.

john316
Posts: 21
Joined: Tue Sep 17, 2013 12:33 am

Re: Special Feature of 3.0 (Poll)

#199 Post by john316 »

I would also like to add, if possible, to work out the kinks with mounting a mount after farming a node. Every zone, every time I run a patrol I get an error message after farming that says, "Can not execute at this time", then the character runs off, sometimes never trying to mount again. I've gone over to a running patrol only to find myself dropped down somewhere because a flying route was run on foot.

If I missed how to put in some pause of 1-2 seconds after farming a node, but prior to running off to the next one, that would be awesome.

john316
Posts: 21
Joined: Tue Sep 17, 2013 12:33 am

Re: Special Feature of 3.0 (Poll)

#200 Post by john316 »

Is there a way to allow for commands to be given BEFORE each attempt at gathering? I ask as one great ability for each gatherer yields 1-3 additional items on the next attempt. That would have to be one command right at start (to bring the HQ rate to 100%), then one to add 1-3 items on the next attempt, then gather. Another use of the 1-3 items ability, gather attempt. So on, until all the GP or attempts are gone.

PitViper
Site Admin
Posts: 20458
Joined: Tue Oct 16, 2007 7:01 am

Re: Special Feature of 3.0 (Poll)

#201 Post by PitViper »

You can add a START FIGHT hotkey and it will press those keys BEFORE hunting. I explained it in detail in one of the announcement threads.

john316
Posts: 21
Joined: Tue Sep 17, 2013 12:33 am

Re: Special Feature of 3.0 (Poll)

#202 Post by john316 »

Is 64-bit and Dx11 support in the future? Having to run 32-bit and Dx9 right now to use ViperBot, and future-proofing would be nice.

PitViper
Site Admin
Posts: 20458
Joined: Tue Oct 16, 2007 7:01 am

Re: Special Feature of 3.0 (Poll)

#203 Post by PitViper »

for what game? For ffxiv? Yes its coming. For ESO its already been done.

nickd76
Posts: 1
Joined: Mon Dec 23, 2013 5:13 pm

Re: Special Feature of 3.0 (Poll)

#204 Post by nickd76 »

I would love to see the obstacle path functionality added to the bot, this would allow us to create patrols that were much harder to identify as a bot and avoid issues like falling off platforms and ending up in the water. It could probably also be used to avoid the "running into the centre" issue with the Dolmen plugin.

polgara
Posts: 5
Joined: Sat Sep 07, 2019 7:47 am

Re: Special Feature of 3.0 (Poll)

#205 Post by polgara »

can you add a feature to let the bot pause for relog, or for travelling from wayshrine? does this exist already and i missed it?

Thanks

PitViper
Site Admin
Posts: 20458
Joined: Tue Oct 16, 2007 7:01 am

Re: Special Feature of 3.0 (Poll)

#206 Post by PitViper »

@Polgara, not sure what you mean. If you are using the wayshrine, you can add a pause task that will pause. Is that what you are wanting?

polgara
Posts: 5
Joined: Sat Sep 07, 2019 7:47 am

Re: Special Feature of 3.0 (Poll)

#207 Post by polgara »

Please get the bot working again for ESO.

Thanks.

PitViper
Site Admin
Posts: 20458
Joined: Tue Oct 16, 2007 7:01 am

Re: Special Feature of 3.0 (Poll)

#208 Post by PitViper »

It is always updated on a regular basis.

ruigol
Posts: 9
Joined: Sat Mar 07, 2020 5:37 pm

Re: Special Feature of 3.0 (Poll)

#209 Post by ruigol »

this might just be me, but i would like 2 things: most importantly i would like the game to stop taking over control of the mouse, i know this is the intention but it doesn't work so perhaps fixing that would be necessary. secondly on my wish list, i would really like a feature to alert me when eso logs out or even better a feature to just log back in when it logs out.
Edit: I will just edit this to clarify, it logs out randomly to the login screen, 'login' need to be pressed, then you are taken to the character load screen where 'play' needs to be pressed and boom back in business! for now i remote connect to the screen every now and then to make sure it is running, it would be amazing if i didn't have to worry about this.

v3x14g
Posts: 1
Joined: Wed Aug 05, 2020 6:18 am

Re: Special Feature of 3.0 (Poll)

#210 Post by v3x14g »

I love to see both 1 and 3 more complex scripts would be nice but I really think a full hotkey GUI would be the best I have a rough time changing my combat rotation when I move around my hot keys. And the bot tends to just use the same few spells and ignora the rest lol. But more complex hot key features would be awesome “maybe even a bar swap”.

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