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Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Posted: Sun May 17, 2015 6:03 am
by icarus
So is netting the full 10 points in a mini game like Cuff-a-Cuf not possible? Is SE really able to detect constant perfect hits that would throw up a red flag?

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Posted: Sun May 17, 2015 12:10 pm
by PitViper
I dont know, but I dont want to put the bot out there to be abused, and then give them a reason to try and detect it.

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Posted: Sun May 17, 2015 1:23 pm
by kkcare
any video on how to set this up for mgp

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Posted: Sun May 17, 2015 3:02 pm
by PitViper
I am making some videos.

Here is the quick and dirty:
New campaign
Add task: Logic Begin Repeat 99
Add Task FFXIV/CuFFaCur
Add Task Logic End Repeat

Start bot, select campaign you just made.

Enjoy.

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Posted: Sat Jul 29, 2017 9:32 pm
by viper_1234
Hi. Are you still working on obstacle buttons?

If not, what is the best way you recommend avoiding obstacles.

Thanks. Love this.

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

Posted: Fri Aug 25, 2017 11:30 pm
by PitViper
Edit the nav mesh.. (has options for add and delete mesh) to get around obstacles.