Home Forum Downloads News Upgrade to Premium Help File
 
mmoviper affiliates
MMOViper - The Only Site You'll Ever Need For MMO Leveling Bots and Radar Hacks
Username:   Password:   Log me on automatically each visit  
 

Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: Mon Feb 25, 2019 8:39 am 
Offline

Joined: Mon Jan 28, 2019 7:08 pm
Posts: 3

This has to be the most bare-bones bot that I've ever seen in my 15 years of botting. The pathfinding works just fine, but that's just about the only feature, at least for Tree of Savior.

I don't get your marketing strategy, as you are offering a bot that clearly works, but you just can't be bothered to take an extra step and integrate the most basic functions without relying on 3rd party plugins that don't work 90% of the time, because the authors stopped playing?

How hard can it be to integrate a working potion function, when you can already read the HP/SP values? It takes about 10 minutes to code that in C#. I know the reason for it - you can't be bothered, because of the small playerbase in Tree of Savior. I mean for fuck sake, there are still "Todo" markers inside the bot that were never completed and probably never will be.

I refuse to pay subscription for something that requires me to then script 90% of the functionalities myself.


Top
 Profile  
Reply with quote
PostPosted: Wed Feb 27, 2019 1:04 am 
Offline
Site Admin

Joined: Tue Oct 16, 2007 7:01 am
Posts: 20328

There are profiles that people have made that level from 0 to 200ish... but i'm sure you are wanting something more.

That is why the bot is only 30 for 6 months.. versus 30 a month. We rely on people to make their own profiles and share.

There is a working potion plugin on discord.


Top
 Profile  
Reply with quote
PostPosted: Thu Feb 28, 2019 7:53 am 
Offline

Joined: Mon Jan 28, 2019 7:08 pm
Posts: 3

The issue with combat scripts is that they are class specific. I've made a script for my exact rotation of skills, if someone else had to use it, they'd have to use exactly the same combination of classes and skills.

Just implement three things and simplify the lives of many:

1. Overheats - on skill use: counter ++, if (counter == n) {trigger internal cooldown}; n* defining the number of available overheats
2. Buffs - skills that always trigger (Before Fight, After Fight, during the Fight, during the Running)
3. Incorporate a manual trigger for potions, you don't have to use their IDs, just allow us to use a keybind whenever HP/SP drops under value. I used the mentioned plugin, you have to set the values manually in the .ini file, save doesn't work - most of the people won't figure this one out.

All of this can't take more than one day to achieve. I'd gladly pay 30$ for a bot - buddy lifetime licenses used to be around 50$, they still rely on plugins, but the basic functionally is there.


Top
 Profile  
Reply with quote
PostPosted: Thu Feb 28, 2019 5:31 pm 
Offline
Site Admin

Joined: Tue Oct 16, 2007 7:01 am
Posts: 20328

1 and 2 can be done with combat scripts and/or plugins. We probably need to get a guy to spit these out for a nominal fee for people that want to have customized scripts.
3. In discord there is a button masher potion plugin you tell it what key what HP and it presses that button when hp is below xx.


Top
 Profile  
Reply with quote
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: