[REQ] Tree of savior BOT

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PitViper
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Re: [REQ] Tree of savior BOT

#166 Post by PitViper »

It is getting closer and closer. I'll try to keep everybody updated on my progress. Have all of the offsets I think I need now. Just a matter of tuning to get something stable.

morethanben
Posts: 9
Joined: Thu May 12, 2016 8:06 pm

Re: [REQ] Tree of savior BOT

#167 Post by morethanben »

The way I see it, is that people want a cheap bot, barely functional and crappy, and it appears Viper does not compromise on quality.

arashi87
Posts: 17
Joined: Mon May 09, 2016 3:39 am

Re: [REQ] Tree of savior BOT

#168 Post by arashi87 »

Each patch update you will need new offsets ... looks like another week of waiting

amegoz
Posts: 26
Joined: Thu Apr 23, 2009 6:06 pm

Re: [REQ] Tree of savior BOT

#169 Post by amegoz »

normally take him 1month for new game to release the bot, so just chill guys come back week or 2 :D

PitViper
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Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: [REQ] Tree of savior BOT

#170 Post by PitViper »

Ok got things working in the background (havnt tried minimized yet tho) now and all offsets.

Tweaking movement now.

arashi87
Posts: 17
Joined: Mon May 09, 2016 3:39 am

Re: [REQ] Tree of savior BOT

#171 Post by arashi87 »

And how do you prevent people reporting you botting? lol

a3111036
Posts: 47
Joined: Mon Sep 02, 2013 8:49 am

Re: [REQ] Tree of savior BOT

#172 Post by a3111036 »

PitViper wrote:Ok got things working in the background (havnt tried minimized yet tho) now and all offsets.

Tweaking movement now.

thank you for work hard ,feel so good now yeahhhh.

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: [REQ] Tree of savior BOT

#173 Post by PitViper »

Ok, got auto attacking and some spells working.

Just movement left.. I think for a initial release.

Hoping to find click to move.. moving with wasd looks pretty sad.

hack3rme
Posts: 9
Joined: Fri May 13, 2016 11:29 pm

Re: [REQ] Tree of savior BOT

#174 Post by hack3rme »

nicee =)

diablo32
Posts: 37
Joined: Wed May 08, 2013 4:04 pm

Re: [REQ] Tree of savior BOT

#175 Post by diablo32 »

arashi87 wrote:And how do you prevent people reporting you botting? lol
Honestly if his radar shows the entire map and the mobs location I would still sub just to use that.

If the radar shows the entire map how hard would it be to add a feature that puts a timer for that mobs respawn? (Thinking of world bosses here). If people could leave a bot running and it keeps track of world bosses (4 hour timers) I can see a whole lot of people buying subscriptions just for that. Even without botting lol

sanerrr
Posts: 212
Joined: Fri Nov 08, 2013 7:29 am

Re: [REQ] Tree of savior BOT

#176 Post by sanerrr »

when? you can say?

PitViper
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Re: [REQ] Tree of savior BOT

#177 Post by PitViper »

@diablo32, no the game only sends info from "juuuust" beyond what you can visually see.

arashi87
Posts: 17
Joined: Mon May 09, 2016 3:39 am

Re: [REQ] Tree of savior BOT

#178 Post by arashi87 »

can we attack "juuuust" beyond what we can see?

diablo32
Posts: 37
Joined: Wed May 08, 2013 4:04 pm

Re: [REQ] Tree of savior BOT

#179 Post by diablo32 »

PitViper wrote:@diablo32, no the game only sends info from "juuuust" beyond what you can visually see.
Dang. Oh! When certain world bosses spawn a message will be displayed saying when it appears and one will display when it is defeated. The boss will spawn 4 hours again after that. Any way to make it so it keeps track of when a boss is deafeted?
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PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: [REQ] Tree of savior BOT

#180 Post by PitViper »

The bot has plugin support, so I"m sure you could add something like that.

I may have to add some API's if you need them to do it..

I got the bot up and running. I'm just running some tweaks now.. to fix some small crazy things.

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