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PostPosted: Tue Aug 01, 2017 1:25 pm 
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Joined: Wed Dec 16, 2015 4:38 pm
Posts: 14

Perhaps, an option under <Options><Movement> that includes <Swimming: yes/no> which then enables continuous <up> and <down> keys... yes, it does this with jump/fly mechanisms but it's jerky under water and screams bot.


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PostPosted: Sun Sep 03, 2017 2:20 am 
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Joined: Mon Jan 23, 2017 7:50 pm
Posts: 3

Chocobo feeding option under pet tab.

If "Is this a pet class?" is set to "Yes" then there should be an option for pet food so as you spawn the pet a exp food can follow (or w/e food you may want to set)


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PostPosted: Mon Sep 04, 2017 6:32 pm 
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Joined: Tue Oct 16, 2007 7:01 am
Posts: 19871

@shifty1321 good idea. I'll add it to the next verison.


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PostPosted: Tue Oct 24, 2017 8:18 am 
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Joined: Thu Sep 24, 2015 1:02 pm
Posts: 11

I dare to express my wishes and I. I apologize for the machine translation. I would like to list the wishes:
1. Have the ability to manually assign a radius for any hotspot right from the list, so that in some places the bot covers a smaller area without grabbing an unnecessary area.
2. Include color highlighting and numbering in the hotspots list in the route, as for example implemented in programming environments (Visual Studio for example)
3. Realize the tactics in which the character during the battle, would run around the NPC at a given radius, not allowing the NPC to approach. Ideal would also be the realization of the possibility of running around undesirable NPCs along the radius, avoiding their aggression along the route.
4. With the help of cycles "while" the opportunity to expect the appearance of a certain object, a chest with a reward on dolmens for example or some kind of NPC, and only after the condition is fulfilled, continue the route along the route to the next hotspot.
 5. Make an icon in the program interface for switching to several main languages ​​(German, French, Russian, Chinese probably will be more difficult), as it is implemented on many sites, or pop-up hints to the interface elements on the selected language from the list. This will certainly attract an even larger audience from around the world, which was frightened off by the language barrier.
6. Implement a separate button in the interface instruction in a text file with illustrations for such tightly thinking as I)


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PostPosted: Wed Oct 25, 2017 5:26 pm 
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Joined: Tue Mar 07, 2017 10:51 am
Posts: 1

I do not know whether it counts as suggestion.
This is about The Elder Scrolls Online.

When I run 32-bit client I get warning that client will be disabled after next major patch.
Are you going to address this issue since bot asks for 32-bit client to run?


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PostPosted: Thu Nov 02, 2017 8:22 am 
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Joined: Tue Oct 16, 2007 7:01 am
Posts: 19871

@pixel75 good suggestions, i'll see what i can do.

@eilertalemat yea we are going to try to hvae 64 bit working before the final patch


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PostPosted: Fri Nov 03, 2017 1:35 pm 
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Joined: Mon May 09, 2016 3:21 pm
Posts: 4

need fast engage target attack
many times attack disengage and attack other one
really slow move to mob when lock target


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PostPosted: Fri Nov 03, 2017 6:18 pm 
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Joined: Tue Oct 16, 2007 7:01 am
Posts: 19871

@Inskenda15, FF11 bot its a very old bot and feature locked.


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PostPosted: Sun Nov 05, 2017 11:30 pm 
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Joined: Thu Oct 17, 2013 11:40 am
Posts: 11

I and some friend haveing a problem with FFXI, so please resolve it. The sistem said to need a new version


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PostPosted: Tue Nov 07, 2017 12:10 pm 
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Joined: Tue Oct 16, 2007 7:01 am
Posts: 19871

Posting 2.2.2.3 for ffxi bot in just a few mins.


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