MMOViperBot Version 2.1.1.2 Navigation Tweaks

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Moderator: ScreamingEagle

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icarus
Posts: 90
Joined: Thu Sep 19, 2013 2:23 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

#31 Post by icarus »

So is netting the full 10 points in a mini game like Cuff-a-Cuf not possible? Is SE really able to detect constant perfect hits that would throw up a red flag?

PitViper
Site Admin
Posts: 20734
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

#32 Post by PitViper »

I dont know, but I dont want to put the bot out there to be abused, and then give them a reason to try and detect it.

kkcare
Posts: 24
Joined: Thu Jan 23, 2014 3:20 pm

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

#33 Post by kkcare »

any video on how to set this up for mgp

PitViper
Site Admin
Posts: 20734
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

#34 Post by PitViper »

I am making some videos.

Here is the quick and dirty:
New campaign
Add task: Logic Begin Repeat 99
Add Task FFXIV/CuFFaCur
Add Task Logic End Repeat

Start bot, select campaign you just made.

Enjoy.

viper_1234
Posts: 3
Joined: Tue May 30, 2017 8:44 pm

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

#35 Post by viper_1234 »

Hi. Are you still working on obstacle buttons?

If not, what is the best way you recommend avoiding obstacles.

Thanks. Love this.

PitViper
Site Admin
Posts: 20734
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks

#36 Post by PitViper »

Edit the nav mesh.. (has options for add and delete mesh) to get around obstacles.

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