Final Fantasy XIV: A Realm Reborn

Read-only announcements from the team.

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willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#16 Post by willson0908 »

PitViper wrote:It takes time. If it were the exact same game 100%, the bot would be working. I'm having to update everything to work with what is in essence a new game. Gonna take some time.
Oh i see... lol. Well then mate, ill be rutting for ya!
thx for the update though.

willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#17 Post by willson0908 »

Maintenance just finish ther update. you can start doing ur thing again :D

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: Final Fantasy XIV: A Realm Reborn

#18 Post by PitViper »

Yea I got everything this time I needed. Viper will be ready when 2.0 comes out. Including background mode.. :)

willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#19 Post by willson0908 »

PitViper wrote:Yea I got everything this time I needed. Viper will be ready when 2.0 comes out. Including background mode.. :)


Sweet cant wait!! Do ur best guys!!!

willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#20 Post by willson0908 »

PitViper wrote:Yea I got everything this time I needed. Viper will be ready when 2.0 comes out. Including background mode.. :)
Have any ETAs? or still in debugging status?

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: Final Fantasy XIV: A Realm Reborn

#21 Post by PitViper »

It will not be available until the official release of the game. But it will be fully supported.

Was testing crafting/harvesting today. That should be available as well. :)

willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#22 Post by willson0908 »

Oh OK... guess beta has too !many glitches huh? Can't wait :)

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: Final Fantasy XIV: A Realm Reborn

#23 Post by PitViper »

They change to much over time to try and keep it going. I'd rather wait for final tweaks/fixes once it is more stable.

willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#24 Post by willson0908 »

PitViper wrote:They change to much over time to try and keep it going. I'd rather wait for final tweaks/fixes once it is more stable.

ya i understand. kinda know what you mean bro :D

willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#25 Post by willson0908 »

Just a heads up:



To complete the cycle of modifying the game after the initial reception, Square Enix announced a "2.0" update of the game named Final Fantasy XIV: A Realm Reborn. A Realm Reborn is not an expansion pack, but an entire reworking of the game built from the ground up. The project's Alpha testing began in November 2012, with a final release scheduled for sometime in 2013.
The update will require an all new client, available for download to players around the release date. It uses a different engine and will drastically redesign the game world map and boast completely different graphical and server structures; the new engine is said to be better optimized for both lower end PCs and the PlayStation 3. The main storyline will be slightly modified to fit in with the new Eorzea, but ultimately be the same, happening five years after the fall of Meteor.

Several other features are planned to be released around that date, including Player vs. Player (PvP) content. They have mentioned the addition of Miqo'te males, Highland Hyur and Roegadyn females as playable races, more character creation options, summoning and pet systems, auction houses (expanding on the current Market Wards), dungeon maps readable by disciples of the land, chocobo-back battles, player-run companies, and other adjustments and new systems, though many of these may appear after the 2.0 client has been released.

jesmars12
Posts: 3
Joined: Mon Apr 22, 2013 5:10 am

Re: Final Fantasy XIV: A Realm Reborn

#26 Post by jesmars12 »

why is final fantasy in lotro are?

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: Final Fantasy XIV: A Realm Reborn

#27 Post by PitViper »

??

willson0908
Posts: 25
Joined: Sun Mar 03, 2013 5:31 pm

Re: Final Fantasy XIV: A Realm Reborn

#28 Post by willson0908 »

jesmars12 wrote:why is final fantasy in lotro are?

why is final fatasy have lotro?
what is in final fantasy lotro?


just what is this lotro u r talking about?

"final fantasy XIV lodestone"?

bdubaz
Posts: 51
Joined: Mon May 14, 2012 10:34 pm

Re: Final Fantasy XIV: A Realm Reborn

#29 Post by bdubaz »

Do u still need a beta account? I know only phase 3 is left but u can have mine

PitViper
Site Admin
Posts: 20739
Joined: Tue Oct 16, 2007 7:01 am

Re: Final Fantasy XIV: A Realm Reborn

#30 Post by PitViper »

I dont need it right now. One of the members here already gave me access. The bot will be ready to go once the game goes open beta!!!

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